AI Insights · Timothy · January 2022
Top 5 Sniper Games Performance on Unified Platform in Israel Q4 2021
Discover the performance trends of the top 5 sniper games in Israel during Q4 2021, including weekly downloads, revenue, and active user metrics.
The final quarter of 2021 saw notable activity in the sniper games category in Israel. Here’s a breakdown of the performance trends for the top 5 sniper games on a unified platform, combining both iOS and Android data.
Sniper 3D:Gun Shooting Games from Wildlife Studios experienced fluctuations in its weekly revenue, starting at around $5.2K at the beginning of October and peaking at $7.3K in mid-December. Weekly downloads showed a varied trend, with a high of 6.2K in early October, tapering down to approximately 2.9K by the end of December. The game maintained a robust number of weekly active users, starting at nearly 47K and ending the quarter at around 35.3K.
K Sniper - Gun Shooting Games by Homa saw a significant spike in weekly downloads early in November, reaching over 11K. However, downloads declined steadily to about 2.7K by the end of December. Weekly active users mirrored this trend, starting with a high of 21K in early November and dropping to approximately 8.7K by the end of the quarter.
456 Sniper Challenge from ABI Global LTD had a strong start with over 6.1K downloads in the first week of November. However, the numbers declined sharply, stabilizing around 200 weekly downloads by the end of December. The weekly active users followed a similar pattern, starting at 5.6K and decreasing to around 335 by the end of the quarter.
Sniper Strike FPS 3D Shooting by Mobile Gaming Studios Ltd. showed a relatively stable performance with weekly revenue peaking at $1.5K in the first week of October and concluding the quarter with $849. Weekly downloads remained quite low and stable, with a peak of 480 in early October. The weekly active users started at about 2.2K and ended the quarter at approximately 1.6K.
Giant Wanted from Supersonic Studios LTD saw a remarkable rise in weekly downloads, starting from negligible numbers to peaking at 10K in late November. The weekly active users also showed growth, reaching a high of 14.6K by the end of November before stabilizing around 8.1K by the end of December. The weekly revenue for this game remained minimal throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.